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Aaron Yang | UI/UX Designer, User Researcher, Website Developer

UI/UX Design

This is a 300-level and 700-level design course. The students are from visual arts and architecture programs. In this course, we explore the methodologies for user researching, wireframing, prototyping, visual design, and developing an interactive project from abstract concepts via a user-centered design process. This course not only helps the students make better designs but also allows them to practice essential skills to solve real-world problems.

Student Work:

Prototype:

Mobile App

Prototypes:

Website | Mobile App

Prototypes:

Website | Mobile App

Prototypes:

Website | Mobile App

Prototypes:

Website | Mobile App

Prototypes:

Website | Mobile App

Syllabus

Course Overview

User Experience and User Interface Design is one of the most popular topics in the design industry. A successful product can accurately meet the user’s needs and provide excellent user experience. In this course we will explore the methodologies for user researching, wireframing, prototyping, visual design, and developing an interactive project from an abstract concept through the user-centered design processes. Students will gain an understanding of the tools and issues surrounding usability on desktops and with mobile devices, along with the various concerns involved in interactivity in general. By the end of the semester, you will have a complete UX design project added to your online portfolio.

Suggested Readings

We don’t have a specific textbook in this course. The following books are recommended for you.

  • The Design of Everyday Things: Revised and Expanded Edition, by Don Norman, 2013
  • Don’t Make Me Think, Revisited: A Commonsense Approach to Web Usability (3rd Edition), by Steve Krug, 2014
  • The Elements of User Experience: User-Centered Design for the Web, by Jesse James Garret, 2010
  • Designing Interfaces, by Jenifer Tidwell, 2019

Course Projects

Team Project

In this semester, you will complete two design projects in a team. You are required to report what you have done each week.

Individual Assignments

This is a practice or a mini project on what you will learn in the lectures and reading materials.

Course Outline

The following is a tentative schedule – the instructor reserves the right to make changes as necessary to the schedule and will notify students via Blackboard of these changes. It is YOUR responsibility to stay on time with your assignments.

The required coursework would include class exercises and one course project. The class exercises are required to be done during class time and the course project could be done in class or at home. The students must submit the updated part of the project every week, according to the schedule. The deadline is midnight (11:59 pm) of each Sunday unless specified.

  1. Overview of User Experience Design and User Research 1
  2. User Research Analysis
  3. User stories, user journey map, and user problems
  4. Storyboard and wireframe
  5. Wireframing and low fidelity prototyping in Adobe XD
  6. Usability Testing and Analyzing
  7. Visual design principles and High-fidelity prototype
  8. Test the Prototype and refine your design
  9. Project Presentation
  10. Spring Break
  11. Introduction to project 2 and user research
  12. User Research Analysis, Personas, User Stories and User Journey
  13. Ideation and Low-fi Design
  14. Low-fi Prototype and Usability Testing
  15. Hi-fi Design: mood board, color palette, typography
  16. Hi-fi Design: Micro Interactions
  17. Final Presentation
  18. Final Week
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