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Aaron Yang | UI/UX Designer, User Researcher, Website Developer

Publications

Jain, T., & Yang, Z. (2026). Quiz-based mechanics for long-term retention in game-based learning. Proceedings of the European Conference on Games Based Learning, 20(1). https://doi.org/10.34190/ecgbl.20.1.5397

Yuan, H., & Yang, Z. (2026). Impression, Sunrise: What Monet teaches game design teams about feeling before knowing. In Proceedings of the 2026 Companion of the Computer-Supported Cooperative Work and Social Computing (CSCW Companion ‘26) (pp. 318–321). Association for Computing Machinery. https://doi.org/10.1145/3785651.3831536

Jain, T., & Yang, Z. A. (2026). Quiz-based learning in serious games for cybersecurity education: A preliminary review. In A. Poplin, Í. Sousa de Sena, & A. Akbarieh (Eds.), Proceedings of the 3rd Geogames Symposium: Games and Play for a Better World (pp. 49–53). Iowa State University Digital Press. https://doi.org/10.31274/geogames.25869

Yang, Z., Liang, T., Kong, J., Li, J., & Shi, T. (2026). Three-level pressure-based authentication on touch screens. IEEE Transactions on Human-Machine Systems, 56(3), 458–468. https://doi.org/10.1109/THMS.2026.3663983

Yang, Z. “Aaron”, Raščan, E. O., Poplin, A., & Schwartz, D. I. (2025). Bridging digital and physical threats: A systematic review of serious games and geogames in cybersecurity and disaster management. Environment and Planning B: Urban Analytics and City Science. Advance online publication. https://doi.org/10.1177/23998083251405916

Yang, Z., Raščan, E. O., Poplin, A., & Schwartz, D. I. (2025). Serious play for a safer world: An analysis of geogames at the nexus of cybersecurity, and disaster management. In International Conference on Computational Science and Its Applications (pp. 152–164). Springer Nature Switzerland.

Yang, Z., Schwartz, D., Raščan, E. O., & Poplin, A. (2025). Serious geogames for cybersecurity and disaster management: Overview of applications and their implementations. In 2nd Geogames Symposium Proceedings: Connecting Communities through Games and Play (pp. 72–76).

Yang, Z., & Kong, J. (2024). Cue-based two factor authentication. Computers & Security, 146, Article 104068. https://doi.org/10.1016/j.cose.2024.104068

Yang, Z. (2023). Usable and secure authentication for multi-device environments [Doctoral dissertation, North Dakota State University].

Liu, S., Zhang, H., Yang, Z., Kong, J., Zhang, L., & Gao, C. (2023). UXBIV: An evaluation framework for business intelligence visualization. IEEE Access, 11. https://doi.org/10.1109/ACCESS.2023.3300418

Guo, Z., Yang, Z., & Bernard, B. (2023). Using 3D-printed structural units to enhance studio engagement and structure learning efficiency of architecture students. In Conference Proceeding from the 38th Conference on the Beginning Design Student (pp. 47–55).